Arrows

Common

Arrows overview

Arrows
Elixir Cost
3
Rarity
Common
Type
Spell
Targets
Air & Ground
Range Type
Area Effect
Hit Speed
N/A
Speed
N/A
Release Date
2016

Description

Arrows pepper a large area, damaging all enemies hit. Reduced damage to Crown Towers.

Arrows battle strategy

At 3 elixir, Arrows plays as a Common spell that targets air & ground. Released in 2016, it remains a reliable option for balancing offense and defense.

Opening plays and tempo

Lead with Arrows when you can float 3 elixir. It lets you test your opponent's responses without committing a full push.

Support combinations

Pair Arrows with spells or support troops that amplify a spell's pressure. Knockback, rage, or splash damage keep it on the board longer.

Defensive flip

Hold Arrows for air & ground pushes when you need a fast trade. Survive the defense, then stack it behind surviving units for a counterattack.

Synergies and deck ideas

Cheap cycle cards help you get back to Arrows whenever you need its toolkit in rotation.

Mix Arrows with win conditions that benefit from its support or let it pressure the opposite lane as a secondary win condition.

Playing around counters

  • Identify hard counters early

    Watch for buildings, splash damage, or swarms that shut Arrows down. Force those answers out with spells or opposite-lane pressure.

  • Spell safety

    Avoid stacking Arrows near your tower. High-damage spells punish clumped units, so stagger deployments to reduce risk.

Upgrade priorities

Track the damage and hit point breakpoints that matter at your ladder tier. Leveling Arrows so it survives common counter damage keeps it relevant.

Practice what you learn

Use the Clash Royale Wordle daily puzzle to reinforce matchup knowledge. The practice mode lets you rehearse elixir predictions before real matches.