Flying Machine

Rare

Flying Machine overview

Flying Machine
Elixir Cost
4
Rarity
Rare
Type
Troop
Targets
Air & Ground
Range Type
Ranged
Hit Speed
1.1s
Speed
Fast
Release Date
2017

Description

The Master Builder has sent his first contraption to the Arena! It's a fast and fun flying machine, but fragile!

Flying Machine battle strategy

At 4 elixir, Flying Machine plays as a Rare troop that targets air & ground. Released in 2017, it remains a reliable option for balancing offense and defense.

Opening plays and tempo

Lead with Flying Machine when you can float 4 elixir. It lets you test your opponent's responses without committing a full push.

Support combinations

Pair Flying Machine with spells or support troops that amplify a troop's pressure. Knockback, rage, or splash damage keep it on the board longer.

Defensive flip

Hold Flying Machine for air & ground pushes when you need a fast trade. Survive the defense, then stack it behind surviving units for a counterattack.

Synergies and deck ideas

Cheap cycle cards help you get back to Flying Machine whenever you need its toolkit in rotation.

Mix Flying Machine with win conditions that benefit from its support or let it pressure the opposite lane as a secondary win condition.

Playing around counters

  • Identify hard counters early

    Watch for buildings, splash damage, or swarms that shut Flying Machine down. Force those answers out with spells or opposite-lane pressure.

  • Spell safety

    Avoid stacking Flying Machine near your tower. High-damage spells punish clumped units, so stagger deployments to reduce risk.

Upgrade priorities

Track the damage and hit point breakpoints that matter at your ladder tier. Leveling Flying Machine so it survives common counter damage keeps it relevant.

Practice what you learn

Use the Clash Royale Wordle daily puzzle to reinforce matchup knowledge. The practice mode lets you rehearse elixir predictions before real matches.