Minions
Minions overview

Card stats
Description
Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!
Minions battle strategy
At 3 elixir, Minions plays as a Common troop that targets air & ground. Released in 2016, it remains a reliable option for balancing offense and defense.
Opening plays and tempo
Lead with Minions when you can float 3 elixir. It lets you test your opponent's responses without committing a full push.
Support combinations
Pair Minions with spells or support troops that amplify a troop's pressure. Knockback, rage, or splash damage keep it on the board longer.
Defensive flip
Hold Minions for air & ground pushes when you need a fast trade. Survive the defense, then stack it behind surviving units for a counterattack.
Synergies and deck ideas
Cheap cycle cards help you get back to Minions whenever you need its toolkit in rotation.
Mix Minions with win conditions that benefit from its support or let it pressure the opposite lane as a secondary win condition.
Playing around counters
Identify hard counters early
Watch for buildings, splash damage, or swarms that shut Minions down. Force those answers out with spells or opposite-lane pressure.
Spell safety
Avoid stacking Minions near your tower. High-damage spells punish clumped units, so stagger deployments to reduce risk.
Upgrade priorities
Track the damage and hit point breakpoints that matter at your ladder tier. Leveling Minions so it survives common counter damage keeps it relevant.
Practice what you learn
Use the Clash Royale Wordle daily puzzle to reinforce matchup knowledge. The practice mode lets you rehearse elixir predictions before real matches.