Minions

Common

Minions overview

Minions
Elixir Cost
3
Rarity
Common
Type
Troop
Targets
Air & Ground
Range Type
Ranged
Hit Speed
1.1s
Speed
Fast
Release Date
2016

Description

Three fast, unarmored flying attackers. Roses are red, minions are blue, they can fly, and will crush you!

Minions battle strategy

At 3 elixir, Minions plays as a Common troop that targets air & ground. Released in 2016, it remains a reliable option for balancing offense and defense.

Opening plays and tempo

Lead with Minions when you can float 3 elixir. It lets you test your opponent's responses without committing a full push.

Support combinations

Pair Minions with spells or support troops that amplify a troop's pressure. Knockback, rage, or splash damage keep it on the board longer.

Defensive flip

Hold Minions for air & ground pushes when you need a fast trade. Survive the defense, then stack it behind surviving units for a counterattack.

Synergies and deck ideas

Cheap cycle cards help you get back to Minions whenever you need its toolkit in rotation.

Mix Minions with win conditions that benefit from its support or let it pressure the opposite lane as a secondary win condition.

Playing around counters

  • Identify hard counters early

    Watch for buildings, splash damage, or swarms that shut Minions down. Force those answers out with spells or opposite-lane pressure.

  • Spell safety

    Avoid stacking Minions near your tower. High-damage spells punish clumped units, so stagger deployments to reduce risk.

Upgrade priorities

Track the damage and hit point breakpoints that matter at your ladder tier. Leveling Minions so it survives common counter damage keeps it relevant.

Practice what you learn

Use the Clash Royale Wordle daily puzzle to reinforce matchup knowledge. The practice mode lets you rehearse elixir predictions before real matches.