2026-11-03 · Daily Puzzle

Kingfisher

Difficulty: EasyPar: 4Cross-checked community solution · not official

Available Cards

  • Fisherman

Enemy Setup

  • P.E.K.K.A.

Battlefield

Click the green arena to view it full screen
Battlefield view only. Click to enlarge the arena; wait for the marked right-lane timing window before placing Fisherman.

Solution Research

Use Fisherman to pull the P.E.K.K.A. from the right lane into the centre and activate your King Tower. Once the King Tower joins the defence, all three towers can finish the P.E.K.K.A.

Verification note

The timing point below the right bridge and Fisherman placement in front of the King Tower are corroborated by Timesaver's annotated player screenshot, GamingAlly, and SportsDunia. This is a community-tested route, not an official Supercell answer key.

These are community-tested placement cues, not official tile coordinates or frame-perfect timing. We do not claim an optimal solution; if an attempt behaves differently, adjust one placement or timing cue at a time.

Step-by-step solution

  1. 1

    Let the P.E.K.K.A. cross the right bridge. Watch for her to reach the marked tile just below the bridge, roughly four tiles from the river.

  2. 2

    Place Fisherman immediately in front of your King Tower, slightly left of its centre. Match the lower-middle placement shown in the diagram.

  3. 3

    Fisherman's hook pulls the P.E.K.K.A. across into the centre. Fisherman is expected to be defeated during the exchange.

  4. 4

    The P.E.K.K.A. reaches the King Tower and activates it. Let all three towers finish her; you do not need to keep the King Tower untouched.

Research References